I tried making this in PuzzleScript but couldn't quite figure out how to make some movements work the way I wanted. Funnily enough, I use a 3D array (referred to as a table in Lua I think) to store the room number map data. I didn't really think I'd use one of these.
I'm rather proud of the bullet functionality: I had to put them into a table, and then add/del. I've done these things before in other ways (arrays and lists), but I didn't quite figure it out in PICO because I didn't understand the for k,v in pairs() syntax, or know of add() and del(). It makes sense now though, and other things make sense around this.
Thanks for playing.
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